Winners Treasure Hunt

Enhancing the in-store Shopping Experience

The Winners Treasure Hunt is a contextual based augmented reality app that allows visitors to find prizes hidden virtually at Winners locations and designed to gamify and further emphasize their unique retail experience.

Industry

Retail

Role & Team

UX Designer, Team of 4

What I did

  • Visual Research
  • User Flow
  • 3D Prototype
  • UI/UX
  • Video Scenarios
Three sample screens of the Winners Treasure hunt, 
        depicting a menu with buttons, pink navigational arrow, and pink gift box all superimposed onto the store from left 
        to right respectively.

Project Statement

Enhancing the Winners in-store experience

We were tasked with designing an imaginative solution to improve the retail experience of Winners, and enhance how customers discover and purchase apparel. By their own words, the Winners shopping experience is that of a “Treasure Hunt.” We wanted to emphasize this experience through a unique AR application where visitors can search for a variety of randomized promotions in store.

My Role

The team consisted of 4 UX designers, including myself. I was in charge of completing the final mockups and demo scenarios, ensuring that the product aligned with the Winners brand and overall team vision by bringing together all our pieces of work from video, text descriptions and user interface flows into one cohesive piece.

Who’s it for?

The Winners Treasure Hunt is for any Winners customer. This includes all adults, teens, and children with parent or guardian consent.

Design Process

Research

As described, our main takeaway was that Winners see their shopping experience as a treasure hunt, which informed the direction of the Winners Treasure Hunt. We took inspiration from Pokemon GO and other 3D navigation apps and games for navigation and motion. We also made sure to reference images of Winners and their online media to determine its visual language.
Collage of images of Pokemon GO, and Winners Store locations.

Key takeaways

1. Winners see their own shopping experience as a “treasure hunt.”
2. Winners stores are very visually busy due to the vast array of products. Our UI will have to be carefully designed to be as clear as possible.
3. Game elements should be superimposed onto the world to increase immersion.

Mapping the Store

We made sure to visit physical Winners Locations to get a sense of the layout in respect to the main clothing areas. We designed a simple layout in Bezi to illustrate this.
Rough 3D depiction of a Winners store using basic shapes and colours

Designing a User Flow

After visiting the stores, we designed a flow that the game would follow intuitively through the store. The whole experience and flow will be discussed in the final deliverables section.
A user flow of the app, starting from 'Scan QR Code,' to 
        'Questionnaire,' 'Search for General Area,' 'Search for Treasure,' 'Collect Treasure,' and finally 'redeem treasure.'

Product Mockups

Next, we created our interface flow and elements for initial game prompts and the two types of wayfinding. We were keen on making sure to iterate on the elements and make sure they are visible in AR against the busy store aesthetics.
Early iterations of the Winners Treasure Hunt, showing basic arrows, 
        menus and pink 3D person.

Final Deliverables

The final deliverable was a mockup and demonstration of how the app would work in real life. These mockups and elements were created in After Effects, Bezi, and Figma.
Three sample screens of the Winners Treasure hunt, 
        depicting a menu with buttons, pink navigational arrow, and pink gift box all superimposed onto the store from left 
        to right respectively.

Key Features and Flow

1. QR Code and Initial Prompts

Visitors will initiate the game by scanning the QR Code at the front of the store.

Visitors are prompted for their information and what they are looking for. This will let the game know where to generate treasure. For example, if they are looking for shirts, the game will generate treasure in the shirts area.
Gif showing how the starting menu works in action, depicting entering their details and desired items.

2. Wayfinding (For General Area)

The game will show visitors where the general area is. For example, shirts if they have chosen it. We are very explicit in showing where to go through the use of the pink arrow.
Gif showing how wayfinding works, depicting an animated pink arrow superimposed on the floor of a Winners location

3. Wayfinding (For Treasure)

When the visitor reaches the desired area, the arrow leaves and is replaced by a gift box that pulses based on the users proximity to the generated treasure.
Gift showing how wayfinding for treasure works, depicting a pulsating pink gift box on the top of the screen.

4. Prize Hunting & Redeeming

The Treasure will appear when in the view of the visitor. They can tap it as soon as they see it to collect their prize. Prizes will be sent to visitors as a code and can be redeemed at checkout or customer service.
Gif showing how collecting treasure works, depicting a pink gift box on the floor being clicked on and collected.

Conclusion

From Pain Point to Selling Point

At the start of the project, our team had initially all seen the Winners shopping experience as a pain point. We disliked how there was no “proper” inventory or collection of items and wanted to design something that would allow visitors to more easily find items they wanted. After further research, we learned that this treasure hunt shopping experience was actually a feature, not a bug. This was the catalyst for how the Winners Treasure Hunt turned out to be in its final form, and we were glad this insight changed our direction.

Overall, the Winners Treasure Hunt is an opportunity for visitors to experience shopping at Winners using emerging technologies, while maintaining the surprise factor they know and love. This project allowed me to use my previous digital media skills in After Effects